Constructed Grinder:
Pick your 4 mechs to run in this free-for-all event. One mech at a time, when you lose a mech, respawn with the next one. All ability levels are welcome. Rules taught
Pre-selected lists and miniatures will be available for new players.
Constructed Grinder
Optional Rules (with BMM page references):
Movement Dice (p. 13)
Walk Color - White
Run Color - Black
Jump Color - Red
Sprint Color - Yellow
Sprinting (p. 14)
Backward Level Changes (p. 15)
Careful Stand (p. 19)
One-Armed Prone Fire (p. 30)
Floating Criticals (p. 45)
Expanded Damage Mods. (p. 53)
Simplified Buildings (p. 66)
Ultra-Autocannon Unjamming (As Rotary Autocannon, p. 98; House Rule)
Enhanced Flamers (p. 99)
Rapid-Fire Mode MGs (p. 101)
Piercing (Retractable Blade, p. 109)
Targeting (Active Probe, p. 110)
Enhanced Missile Defense (AMS, p. 118)
Unit Build Rules:
Pick 4 mechs, totaling no more than 9000 BV (hard limit) including skill adjustments. Identify each one
from tier 1 through 4, which would be lowest BV to highest BV.
Selection criteria:
Any Era
Tech Level: Intro or Standard, no advanced or experimental
Canon mechs only
One mech in each tier
Must have at least 3 size classes (Light, Medium, Heavy, Assault)
Gun and Pilot skills must be within 2 of each other.
Tiers should be near these recommended values
Tier 1: 1250 BV
Tier 2: 1750 BV
Tier 3: 2500 BV
Tier 4: 3500 BV
Note that deployment order will be in BV order, lowest to highest.
Notes:
Having your own copy of the BMM is useful, but there will be at least 1 copy available at the table. Know your tech. This is intended to be a fast paced game, so let’s try to keep the lookups to a minimum.
Proxies: Allowed, but must be similar to the unit intended, and clearly stated when deployed/asked. IE: Spider can proxy a Venom, but a locust can’t proxy an Atlas.







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