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Sat, October 31 • 4:00 PM UTC



Oct 30 - 31 • 1:30 PM UTC



Oct 26 - Nov 29 • 5:00 PM UTC

Warlord Games
The team over at Warlord Games Wigan have been hard at work – not just with making sure our first store outside of Nottingham is running smoothly, but on their own hobby projects too! We spotted Wigan staffer Tom’s fantastic Axis collection on a recent supply run to the shop, kidnapped it for a photoshoot at HQ, and made him tell us all about it. It’s a hard old life for the gang up North!
TR – I chose Konflikt ’47 as my first project to work on because I enjoy the combination of the science fiction and World War II aesthetics, as well as its lore. When it came to picking my first army, the Axis immediately won me over because of the variety within their model range. They’re an army I feel I could never get bored painting! One day I can be working on large, power-armoured Stahltruppen, and the next I can switch to something completely different and paint the grisly undead Totenkorps.

When choosing my colour scheme, I wanted to go with something different from the traditional box art. I decided on an almost bone-like armour colour, contrasted with bold red stripes and red helmets across the infantry. The scheme was incredibly quick to do; in fact, I managed to paint the entire army in just a single day! (Now that’s just showing off… -ed.) To achieve this effect quickly and efficiently, I utilised speed paints and heavy drybrushing techniques, which allowed me to get great depth and contrast without spending hours on every model.

To achieve the armour tone, I first primed all the models using Colour Forge Wight Bone, followed by a base coat of Army Painter Pallid Bone over the entire miniature. Once it was fully dry, I did a heavy drybrush of AK Interactive Buff across the model, purposefully leaving the darker Pallid Bone visible in the harder-to-reach recesses.

For an extra highlight, you can mix a small amount of white paint into the Buff and apply a much lighter drybrush to really make the raised edges pop. The red markings are incredibly simple to achieve; I painted red lines across the chosen armour panels, not worrying about perfectly straight lines because any imperfections are easily masked by weathering.
To create a realistic chipping effect, I took a small piece of foam from a blister pack, dipped it into the AK Interactive Buff, and dabbed most of it off on some kitchen roll. Lightly stippling this over the red stripes instantly creates a weathered, battle-worn look while perfectly hiding any wobbly brushwork.

For the basing, I used AK Interactive Terrain Dark Earth to give the miniatures a realistic, gritty foundation. Once completely dry, I drybrushed the texture with AK Interactive Buff to make all the earth details pop. Finally, I used a variety of Army Painter tufts to break up the earth tones and add some great spots of realistic colour across the army’s bases

Since finishing this initial force, I have more than doubled the size of my Axis army! I have painted up a lot more Totenkorps and Stahltruppen, and I have just finished working on Hauptmann Heinrich Gross and his retinue. Looking ahead, I plan to add the behemoth Wotan walker with its devastating Schienenkanone to the roster in the near future. Sounds like we’ll need to get another photoshoot sorted! -ed.

Has Tom’s force got you inspired to join the ranks of the Green Vault?
For more articles like this visit - https://warlord-community.warlordgames.com/

We’ll kick off with the Free French ‘Forces of Liberation’, a diverse force of Frenchmen in exile fighting to reclaim their homeland, both in France itself and across her colonies and beyond. It’s worth noting here that this is not intended to be a French Resistance army list – that’ll come in the Partisans section of Armies of Europe – although some Resistance units are of course included. A Free French force includes a large number of British and US units, reflecting the vast quantities of materiel provided and doctrinal realignment that took place, but is very much its own force, courtesy of its special rules:

We can see that these rules give us the foundation of a dogged, tactically flexible force. Massed Stubborn makes Free French infantry and artillery far more likely to stay in the fight to the bitter end, while Sacred Ground makes timely outflanking manoeuvres that little bit easier. La Resistance unlocks – what else? – the legendary French Resistance to support your troops, and the option to field certain units as Armée d’Afrique gives you even more flexibility of movement, courtesy of Fieldcraft.
We’ve mentioned the Resistance units a couple of times, so let’s have a look at one of the squads they can bring to a Free French army:

15-man Green infantry squads? You know ‘em and love ‘em, and Free France has ‘em! Perfect for swarming the table with bodies (although remember, these can’t be compulsory units in a Platoon), these chaps are great for occupying space and forcing your opponent to waste valuable shooting on them. In addition, Intelligence Gathering adds a fun little wrinkle if you want some dice bag control.
Now we’ve had a taste of the Free French, let’s take a look at their polar opposite:

Being the army permitted to the collaborationist Vichy state by the Germans, the Armistice Army is naturally lacking in the most modern technology and equipment, most notably tanks and heavy artillery. In many ways it resembles a sort of ‘toned down’ version of the early-war French army that preceded it, and it makes for a great challenge on the tabletop. It still makes use of Colmater, giving it access to the powerful outflanking tactics of its predecessor, as well as Lack of Radios, and can field dangerous Foreign Legion troops, but commanders may find their troops behaving a little… unpredictably when forced to make Morale tests. This isn’t always a bad thing, though!

Just like Free France, the Vichy army list also includes some new unique units, including a couple specifically designed to combat the Resistance. One of them is the:

The GMR section is a bit of a beast, and a powerful one at that! Bristling with SMGs and with the option for one section per Platoon to take Infiltrators or motorcycles, it’s an unusual example of a Regular squad boasting these options. The Counter-Partisan Tactics rule also gives it a massive 24” anti-Infiltrators bubble, giving you a potent counter to one of the most dangerous unit abilities in the game!
For more articles like this visit - https://warlord-community.warlordgames.com/
Wyrd Games

A fresh deck. A new Control Hand. One more chance to make the flip that changes the game.
This Malifaux Fourth Edition Fate Deck is now available through print on demand, bringing Malifaux artwork and its distinctive suits to your next game.
Four suits. Two Jokers. Plenty of trouble.
Rams, Crows, Masks, and Tomes. A Red Joker to celebrate and a Black Joker to blame. This is Malifaux, where every flip can become the moment, everyone remembers.
Pick up a deck for your first crew, refresh a well-loved favorite, or keep a spare ready for demo night. There's always room for one more hand of bad decisions.

Printed for your table.
This is a physical Fate Deck, available to order through print on demand from Wargame Vault. Get your printed copy and give your crew a fresh hand for Fourth Edition.
Get Your Fate Deck
https://www.wargamevault.com/en/product/585579/malifaux-fourth-edition-fate-deck
Explore Malifaux

The Global Event Is Live!

The Widow’s Toll is on the move!
Wyrd has kicked off The Widow’s Toll, the new global event for The Other Side, running October 14 through November 25 as part of Echoes of the Breach.
The Widow is on the move, and every battle counts! Choose an eligible Allegiance, bring the Walking Widow to the table, and report your results to help shape the outcome of this global campaign.
Claim the Titan! The eligible Allegiance with the most Event Points at the end of the event will permanently unlock the Walking Widow as a playable unit. Syndicates are not eligible to win.
Meet Haunting Echo, the first asset unlocked for The Widow’s Toll!
Each week brings a new opportunity to unlock campaign assets, giving players more ways to bring the unfolding story of The Other Side to their tabletops. Haunting Echo is just the beginning!
Haunting Echo
Restricted: Walking Widow | Slot: Bell Tower
For Whom the Bell Tolls gives every Action taken by the Entered unit access to The Hour Chimes, a Margin Trigger that grants an Inspired or Shaken Token to another unit in line of sight. Useful to every Allegiance, it becomes more reliable on higher Acting Value Actions. Disable 2 also offers another way to blunt incoming damage.
Open the Event Page | Download the Rules
Visit the event page for standings, FAQs, resources, and the reporting form. Join the Widow’s Toll channel on the Play Wyrd Discord to share tactics, find games, and compare results with fellow players.
The campaign has begun, and this is only the first unlock. What will your Allegiance claim next?
Read this week’s Waldo’s Weekly

XP Network
Swiss
Reset pairings for a round without deleting later rounds
Swap or remove competitors in a live round
Avoid repeat tables, so players don’t sit at the same table round after round
Rematch conflicts resolve down the standings, so top seeds are not pushed down two brackets
Players see pairings when the round starts, not before
Brackets and play
A faster, cleaner bracket view
Better match result reporting and top cut fixes
A browser overlay source for OBS and streaming
Notifications when a round completes and when a tournament ends
A redesigned tournament editor and workspace
Win, loss, and draw display is now a tournament-wide setting
Learn more
For organizers: https://docs.xpnetwork.com/organizer_guide/tournaments-org/
For players: https://docs.xpnetwork.com/user-guide/tournaments-user/

Request sponsor support. When you set up an event, ask the publisher or brand behind your game to back it with XP to give out, achievements your players can unlock, and Items they can earn and level up. The sponsor reviews the request in their Hub, picks the rewards, and approves it. Your event becomes Official, and those rewards show up in your event’s Rewards area.
Finalize your date, time, and location first, and be sensible about what you ask for.
Sponsors have 7 days to respond.
If your event details change after approval, the sponsorship is withdrawn and you send a new request.
You get notifications and emails when a request is sent, approved, or withdrawn.
Meet Items. Achievements are earned once. Items live in a player’s inventory and change over time.
Trophy: an award a player earns again and again, like a league champion belt
Stat: something you track, like life points, rank, or wins
Effect: an ability a player can use, like a power boost
Open Adjust User Inventories to give a Reward (level up and give XP) or a Penalty (level down and take XP). Change a level by an amount or set it exactly, and import an event’s attendees to adjust everyone at once. Players pin Items to their profile to show them off.
Coming soon: Items on quest steps, like a dice roll that decides whether a player levels up, gains XP, or loses XP.


Learn more
Becoming an organizer: https://docs.xpnetwork.com/organizer_guide/becoming-an-organizer/
Rising Empire Studios
We've been asked many times for digital options for Clashers to access the Cosmic Conquest Comic Book series and other Alpha Clash titles that have been physical-only releases.
The first 5 issues of our Cosmic Conquest series are being released, digitally, as Drops on XP Network this week. One issue per day.
As many people have been accumulating XP rewards from in-person events, online league play, joining live streams, and more -- here's another way to cash in those points for items.
Rising Empire Studios Store: https://xpnetwork.com/organizations/26/store


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