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Warlord GamesWarlord Games
October 7, 2026Hobby Champions: Isaac Paul’s K47 Commonwealth Force

We recently held our annual Trade Sales Conference, with staff flying in from all over the globe to attend. Naturally, we had them face off in a Konflikt ’47 tournament while they were here! (I’m given to understand that this is how bonuses are decided in the Trade team. -ed.) Isaac arrived from the US with a frankly astonishing effort on his British Commonwealth force, so of course we had to get him to tell us all about it!

“Holding Burma was not what we expected. Years of fighting the reanimated bodies of friends and enemies in the darkness of the jungle, of ghosts appearing among us, slaughtering my friends before they even knew what was happening. Morale was… lacking.

Once we were bolstered by the metal men, something changed in our disposition. We no longer felt that we were on the back foot.”

Army Showcase

This 999pt British Commonwealth list is based on a rag-tag squad of Chindit engineers and the automated infantry assigned to their sector. They have been fighting a war so visceral that a unique bond has grown between the bots and men.

The Burma Campaign was always fascinating to me, as it’s often forgotten against the backdrop of the wider war. Chindits were always going to be my go-to for Commonwealth forces in Bolt Action, and the squads I kitbashed using the Commonwealth and Inter-Allied Commandos sprues were originally the foundation of this Bolt Action army. (Finally something from Isaac that isn’t German or Romanian! -ed.)

Once I saw the Automated Platoon box featuring all the new plastic K47 British Commonwealth kits I couldn’t say no. The project pivoted to K4, and I targeted completion for the Sales Conference Tournament while we were visiting HQ. I… may have gone a touch overboard with the theming. (Leaflets. He produced gorgeous informational leaflets for every opponent. Honestly, I think he’s just showing off! -ed.)

The Chindits were painted using Ghillie Dew speedpaint over a zenithal prime of Vallejo Ivory on black primer. I highlighted the uniform using Warpaint Witch Brew to really make them stand out on the board compared to the colors I used on the ‘lifeless’ bots.

Chindits

The Mk IIs were built pretty much identically using light autocannons with the only kitbashing being slight battle damage and barbed wire rusting around their bayonets. The Mk IIC Director got a head swap from the base MKII set and a reposition of the left arm to give him a more, well, directing pose, easily setting him apart from all future MKIIs I may add.

Painting the bots was trial and error. I started with a pure black primer, followed by a drybrush of Vallejo German Grey, and an overbrush of AP John Blanche Thicket Grove. On the MKIIs Vallejo Burnt Umber was sponged on to give them a dirtier, rustier appearance.  The models were doused in enamel grime wash and cleaned up using odourless spirits. Once the enamel dried overnight I went over and did a light dry brush, as well as adding splotches of Warpaint Crypt Wraith to brighten up the drab look. I used a sponge to add a bold metal chipping effect using Vallejo Air Aluminium. After all those colors were applied, I mixed black acrylic with gloss varnish and applied it to many of the joints and spots that looked like they were leaking oil. They’re machines in motion after all!

MKIIs

The 10 Mk Is were split into 5-bot squads. The cleanest and most put together were the HMG-wielding bunch who were pretty much painted identically to the Mk IIs. The MMG gunners with their bayonets received the extra touch of red paint to their replaced limbs and blood splatter to represent them dealing frontline Banzai charges, Shibito, and traps!

Mk1sMK1s & Truck

The truck is an ever-so-slightly modified Bedford with a jury-rigged automaton to drive it. I’d like to say this was an inspired idea, but really it’s because I completely forgot to put the driver in his seat before I glued the cab shut! It features the closed canopy without the full frame giving it more of a flatbed design. Painted identically to the automated infantry, I adorned it with spare bits to show how the Chindit mechanics fight to keep their automated comrades in working order as best they can in the hellish jungle.

We’ve also reproduced Isaac’s leaflet here for you – it’s things like this that can really elevate a force, and if you’re hunting for ideas for winning those all-important ‘best themed’ prizes at events, you could do worse than take a leaf (geddit?) out of his book!

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For more articles like this visit - https://warlord-community.warlordgames.com/

September 23, 2026A Grand Day Out – The South West Model Show
Tank Show

As you may be aware, here at Warlord Games, we like tanks. A lot. What better place for us to hold our annual trade sales conference, then, than the legendary Tank Museum? Our trade team came from all over the world for this vitally important strategy meeting (That’s what they told us. Vitally important that it happened at the Tank Museum specifically. Not that I’m jealous. -ed.), and with so many Warlorders in one place, we decided it would be rude not to throw a bit of a bash as well!

We’ve recently partnered with the Tank Museum to run the South West Model Show on their hallowed grounds, and the coinciding trade conference ensured we’d be well staffed with helping hands. Naturally, at such a prestigious venue, we had to put on a big showing, and our team answered the call with demo tables aplenty, seminars from legendary Design Studio Painter Kirsten Williams and Konflikt ‘47 sculptor Jon Heeney, and a very well-attended ‘build-a-tank’ station. The environment perhaps had something of an effect on people’s desire to assemble something tracked and heavily armoured!

As well as talks, demo games and the opportunity to build your own tank, the South West Model Show also saw us host a Bolt Action tournament across the weekend. Who better to tell us all about it than Phil ‘Wardaddy’ Brewer, our very own budding tank commander and tame tournament organiser!

PB – When Warlord Games asked me to run a Bolt Action event at The Tank Museum, I knew that this needed to be no ordinary tournament. Unsurprisingly, it didn’t take long to think of a theme… Tanks. And lots of them! Not quite thousands (wrong game, Phil! -ed.), but certainly plenty. All that was left to do was to choose a name…

Tanks A Lot! saw 30 players competing in four games across the weekend, with a rather impressive backdrop – The Tank Story exhibition hall! The brief was simple: build a 1,250 point list, make sure you include an Armoured Platoon and make sure it includes at least one DV9+ tank. The four missions were based upon those in the main rule book, but with some amendments to fit the location.

First up was Fury – a kill points mission, but with a bonus if your ‘Fury’ tank (minimum of DV9+) destroyed units, offset with a bonus for your opponent if they destroyed it. Seize the Assets was based on Key Positions, albeit with some restrictions to how Infiltrators could deploy, in order to prevent anyone deploying onto an objective before a shot had been fired or a tank had rumbled forward.

Leading the charge on the second day was Armoured Thrust – essentially Breakthrough, but with added kill points and the twist that only vehicles would score if they finished in the opponent’s deployment zone or exited the table. The final mission was Big Cats Hunting, another kill points mission, but one that rewarded taking out vehicles with either infantry assaults or artillery units. Plenty of players were heard over the weekend commenting on how they appreciated the twist to familiar missions, something I encourage all TOs to consider.

Some of my highlights of the weekend included Walden, Josh, and Andrew travelling all the way from the US to attend the tournament, several players attending their first ever Bolt Action tournament and the creativity and originality shown with many of the lists.

Peter decided that one Maus wasn’t enough, so he brought two. and not much else to go with them! He nearly managed to ensure both survived the whole weekend, but unfortunately for him one fell in the final game to Adam’s perseverance. This earned Adam the Maus Trap Award (yes, we did present him with an actual mouse trap!).

Everyone walked away with a memento from the weekend and the following claimed the main prizes:

The Michael Wittmann Award for 1st Place: Paul W

The Bernard Montgomery Award for 2nd Place: Sonny W

The Georgy Zhukov Award for 3rd Place: James G

The Don “Wardaddy” Collier Award for Most Sporting: James G

The Oddball Award for Best Force: Mark G

The Bob Semple Award for Wooden Spoon: James L

I’d like to thank both Jay and Kieran for their assistance over the weekend and, most importantly, the players themselves – everyone bought into the spirit of the event, games were played in good humour and the fortunes of (tabletop) war were celebrated by all.

We can’t wait to get back down to the Tank Museum for the 2027 edition of the South West Model Show – hopefully we’ll see you there!

For more articles like this visit - https://warlord-community.warlordgames.com/

Rising Empire StudiosRising Empire Studios
September 1, 2026Own a Piece of the Studio Building Games You'll Love

We recently shared something we had been holding onto for a long time: Alpha Clash is getting a video game.

The studio bringing it to life is Monarch Game Studios, our publishing partner, and today we get to share the next part of the story.

Monarch is founded and led by people who have built some of the biggest names in games, entertainment, and technology. Alpha Clash is one of the titles in their lineup, and they are building a slate of games across the genres players already love. Our game is in good hands, and in good company.

Through their connection with XP Network, Monarch is building games where the time you put in gives something back: real rewards you can carry across titles and into the real world. It is the player-first thinking that made us want to work with them both.

Today, Monarch's investment round is open, and you can own a stake in the studio making it happen.

A few things worth knowing:

  • Founders and leadership with track records at Apple, Amazon, EA, Zynga, and Plaid, including the engineer who led the iOS 11 App Store redesign.

  • CEO Louis Castle co-founded Westwood Studios, created Command & Conquer, and holds six Game of the Year awards, a BAFTA, and two Lifetime Achievement awards.

  • Gaming is projected to reach $300 billion by 2028, with 3.58 billion players worldwide.

Monarch is building a studio for players, and Alpha Clash is part of it. If you want to own a piece of what they are building, you can do that now.

Early investors can access bonus shares and other perks available for a limited time. The earlier you invest, the better your position.

I’m Ready to Invest

Founding Partner Studios: Catalyst Game Labs · Rising Empire (Alpha Clash)· 

Initial Independent Studio Licensees: Finish Line Games (DeadRoot)· Lofty Sky Entertainment (Hope in the City, Sky of Tides)· RoGlass · JV Games (High Ground) - Childlike Wonder Games -  Happy Kamper Pictures · Wicked Fox Games · WoodRunner Games · Croak

Disclaimer: The terms and scope of the licensing for the initial independent studio licensees listed above are subject to change, and inclusion on this list does not guarantee any specific project or ongoing arrangement.

Join Us Tonight


Ridge and Garett will join an 'Ask Me Anything' livestream at 4pm PST today via XP Network's YouTube and Twitch accounts. They'll be joined by Louis Castle (CEO, Monarch Games), Jason Hawronsky (CEO, XP Network), and Loren Coleman (CEO, Catalyst Game Labs).

We hope to see you there. Come ready with questions, learn more, and receive XP just for joining.