Beta
Organization logo

Warlord Games

Warlord Games is a British miniatures and wargame publisher, based in Nottingham, UK.

Our Games

Events

The Fighting 502nd Presents "By Air, Land, and Sea" a Warlord Games Experience

The Fighting 502nd Presents "By Air, Land, and Sea" a Warlord Games Experience

Oct 2 - 5 • 9:00 PM UTC
Bolt Action Tournament at Midwest Conquest - Raytown, MO

Bolt Action Tournament at Midwest Conquest - Raytown, MO

May 23 - 24 • 12:00 PM UTC
Bolt Action - Operation Proximate Causes

Bolt Action - Operation Proximate Causes

May 2 - 3 • 2:00 PM UTC
Bolt Action at Midwest Gamefest - Independence, MO

Bolt Action at Midwest Gamefest - Independence, MO

Apr 25 - 26 • 3:00 PM UTC
Konflikt '47 Demo Day at Free State Gaming - Holton, KS

Konflikt '47 Demo Day at Free State Gaming - Holton, KS

Sat, April 18 • 5:00 PM UTC
Konflikt '47 Demo Day at GameNut Entertainment - Topeka, KS

Konflikt '47 Demo Day at GameNut Entertainment - Topeka, KS

Sat, April 4 • 5:00 PM UTC
Fellowship and Firepower

Fellowship and Firepower

Apr 4 - 5 • 3:00 PM UTC
Konflikt ’47 Tournament at AdeptiCon 2026!

Konflikt ’47 Tournament at AdeptiCon 2026!

Mar 28 - 29 • 1:15 PM UTC
Bolt Action - Combat Patrol Event at AdeptiCon

Bolt Action - Combat Patrol Event at AdeptiCon

Mar 26 - 27 • 8:00 PM UTC
Konflikt '47 Demo Day at Gilded Fates Cards & Games - Emporia, KS

Konflikt '47 Demo Day at Gilded Fates Cards & Games - Emporia, KS

Sat, March 21 • 5:00 PM UTC
Bolt Action Tournament March 21st 2026 at Tista Minis (Ont)

Bolt Action Tournament March 21st 2026 at Tista Minis (Ont)

Sat, March 21 • 2:00 PM UTC
BattlePub Games's Konflikt '47 Tournament

BattlePub Games's Konflikt '47 Tournament

Mar 14 - 15 • 4:30 PM UTC
Firelands Games in Milan, OH - Second Saturday - Bolt Action and Konflikt 47 Demos

Firelands Games in Milan, OH - Second Saturday - Bolt Action and Konflikt 47 Demos

Sat, March 14 • 3:00 PM UTC
Warlord Games at GAMA

Warlord Games at GAMA

Mar 1 - 6 • 2:00 PM UTC
Voices in the Rift - Narrative Event

Voices in the Rift - Narrative Event

Feb 28 - Mar 1 • 8:15 PM UTC
Weekly Bolt Action at Geeks and Games (OR)

Weekly Bolt Action at Geeks and Games (OR)

Wed, February 18 • 2:00 AM UTC
BattlePub Games's Konflikt '47 Tournament

BattlePub Games's Konflikt '47 Tournament

Feb 14 - 15 • 5:30 PM UTC
Firelands Games in Milan, OH - Second Saturday - Bolt Action and Konflikt 47 Demos

Firelands Games in Milan, OH - Second Saturday - Bolt Action and Konflikt 47 Demos

Sat, February 14 • 4:00 PM UTC
Warlord Games - Konflikt '47 Livestream

Warlord Games - Konflikt '47 Livestream

Sat, February 7 • 1:30 AM UTC
Warlord Games Demo Day at Hole in the Wall Hobbies (SA)

Warlord Games Demo Day at Hole in the Wall Hobbies (SA)

Sat, January 17 • 6:00 PM UTC
Bolt Action and Konflikt ’47 Meet and Play - Bookery Games (Fairborn, OH)

Bolt Action and Konflikt ’47 Meet and Play - Bookery Games (Fairborn, OH)

Dec 27 - 28 • 6:00 PM UTC
Bolt Action and Konflikt ’47 Meet and Play - Thunder Forge Gaming (Tipp City, OH)

Bolt Action and Konflikt ’47 Meet and Play - Thunder Forge Gaming (Tipp City, OH)

Dec 20 - 21 • 6:00 PM UTC
Gamers Haven (OH) Warlord Open

Gamers Haven (OH) Warlord Open

Sun, December 7 • 3:00 PM UTC
Tanksgiving at BattlePub Games (SA)

Tanksgiving at BattlePub Games (SA)

Wed, November 26 • 6:00 PM UTC
Fayetteville Recon Rumble

Fayetteville Recon Rumble

Sat, November 22 • 3:00 PM UTC
Warlord Games: Friday Spotlight - Interactive Livestream

Warlord Games: Friday Spotlight - Interactive Livestream

Sat, November 15 • 1:30 AM UTC
Warlord Games: Thursday Spotlight - How Do You Game?

Warlord Games: Thursday Spotlight - How Do You Game?

Nov 13 - 14 • 8:00 AM UTC
Warlord Games: Wednesday Spotlight - LGS Shout Out

Warlord Games: Wednesday Spotlight - LGS Shout Out

Nov 12 - 13 • 8:00 AM UTC
Warlord Games: Tuesday Spotlight Trivia

Warlord Games: Tuesday Spotlight Trivia

Nov 11 - 12 • 8:00 AM UTC
Warlord Games: Monday Spotlight Kickoff

Warlord Games: Monday Spotlight Kickoff

Nov 10 - 11 • 8:00 AM UTC
Millennium Con, Bolt Action Tournament 2025

Millennium Con, Bolt Action Tournament 2025

Sat, October 18 • 12:00 AM UTC
Bolt Action Tournament at Las Vegas Open 2025

Bolt Action Tournament at Las Vegas Open 2025

Oct 4 - 5 • 5:00 PM UTC
Konflikt'47 & Bolt Action Open Day @ Las Vegas Open

Konflikt'47 & Bolt Action Open Day @ Las Vegas Open

Oct 3 - 4 • 7:01 PM UTC
The Bolt Action Primer at BattlePub

The Bolt Action Primer at BattlePub

Sat, September 27 • 3:00 PM UTC
Warlord Games Presents - Konflikt '47 XP Hype Event

Warlord Games Presents - Konflikt '47 XP Hype Event

Fri, September 19 • 1:00 AM UTC
Warlord Games Presents Bolt Action XP Event

Warlord Games Presents Bolt Action XP Event

Sun, August 31 • 12:00 AM UTC
Warlord Games Mini Quest!

Warlord Games Mini Quest!

Aug 26 - Oct 1 • 12:00 AM UTC

News and Updates

  1. March 18, 2026

    Wanted Dead, Not Alive – Der Erntemann!

    DER ERNTEMANN

    So, you’ve pre-ordered a shiny new Totenrotte Platoon, and you’re eager to get your dead men walking. But – who should lead them? A standard Platoon Commander would be too squeamish for the task, and lacks the required expertise to properly command the dead in any case. The new Totenrotte Platoon Commanders are of course hand-picked for this work, pairing Advanced Body Armour with the usual gamut of Hero options. They’ll do nicely, but sometimes you want to bring in the expert. Sounds like a job for…

    DER ERNTEMANN

    (or Oberstarzt Albrecht von Zögling, to give him his proper name*) is kind of a big deal when it comes to the Totenkorps. His nickname, translating to ‘the Harvestman’ is an apt one – he’s the leading light of the entire program, responsible for the ongoing development of the Totenkorps and their supporting equipment. While he’s often holed up in his Dresden laboratory conducting unspeakable experiments, like any true scientist he also sees the value in a little fieldwork. Whenever he gets the opportunity to observe his creations in action, von Zögling will take to the field to direct them, gathering valuable data and fresh specimens.

    This isn’t some pasty-faced lab coat we’re dealing with here, though. Der Erntemann revels in the carnage wrought by the Totenkorps, and will often get stuck in himself to get his hands on a particularly valuable enemy corpse. As the battlefield is a dangerous place, von Zögling has taken pains to make himself a dangerous man, skilled with gun and blade. However, he has also elevated himself – literally – with his battle harness. Equal parts weaponised carriage and mobile surgery, the multi-limbed frame allows him to strike out at his foes in all directions, while also carrying enough surgical equipment and stores of his signature serum to re-animate any particularly promising victims nearby.

    So, we know a little about the man (and you can find out much more in Festung Europa!), and we’ve seen his fantastic miniature. Let’s look at Der Erntemann on the tabletop!

    First off, he’s obviously a Hero – albeit only to a very specific set of people – and as such comes with a couple of points of Rift Mastery and one of Luck, and (count ‘em!) three Rift Dice. He can also fill the mandatory commander slot in a Totenrotte Platoon, as is only appropriate, and comes equipped with a pistol and his battle harness, which grants him Deadly (2), as well as a variation on the Medical Implements special rule that we saw with the Nachtzehrer, although his benefits only the Totenkorps bodyguards (0-6) that may accompany him as a personal retinue. He’s also a Specialist Medic, granting himself and any nearby Totenkorps a chance to shrug off incoming fire.

    On top of this, he’s a 6+ Damage Value Fearless Veteran who quite appropriately causes Horror, and has a tasty Active Rift Enhancement which gives him another way to return fallen models to his own squad, and makes it easier for nearby Totenkorps squads to use The Dead Rise – Again!. He is Bulky, though, meaning he’ll have to footslog it alongside the undead – it’s a good job he’s tough as nails and usually surrounded by literal meatshields, as he’ll be a top priority target for the enemy!

    Der Erntemann is a fantastic choice if you plan to include any number of Totenkorps in your force, and he really shines in command of a Totenrotte Platoon, meshing perfectly with the Nachtzehrer and the platoon’s special rules to turn your Totenkorps from walking tar-pits into a surprisingly flexible tactical force – just don’t plan on doing too much shooting!

  2. February 25, 2026

    Soldier of Fortune – A Lion Returns for March!

    Paddy

    March sees the return of a legendary figure to the Soldier of Fortune ranks – Paddy Mayne! You’ll find out more about this incredible model on Friday, but for now just know that this week is your last chance to pick up February’s Soldier of Fortune!

  3. February 10, 2026

    KONFLIKT '47 - FESTUNG EUROPA

    FESTUNG EUROPA

    Stalemate. Since the opening of the Dresden Rift, new and unspeakable horrors
    have poured forth from the heart of the newly emergent Neu Republik. The Allied
    plan to end hostilities in Europe is in tatters. The world now pays the price of their
    failure.

    Technological development, already in overdrive in the fever of war, has escalated
    further due to the power of the Rifts. Weapons of unprecedented destructive capacity are being deployed with increasing frequency by all the belligerent nations, leaving Europe in utter ruin and no-one able to gain an upper hand.

    It is now beyond any doubt - control of the Rifts is the path to victory. Dresden is the heart of Axis power, the heart of Festung Europa.

    Festung Europa is the first in a series of supplements for Konflikt ’47 detailing the
    background, history, and characters of the Rift War. This volume is centred on the
    European theatre, and the concerted effort of the British-US alliance, and the Soviet Bloc, to wrest control of the Dresden Rift from the Axis.

    Within its full-colour pages, rife with glorious photography, artwork, and illustrations, you’ll find timelines, short stories, game scenarios, and more. New miniatures will be released alongside each supplement, representing the heroes, horrors, monsters, and mechs, described in its pages. It's also accompanied by the Operation Touchdown special book figure, available to stores when you purchase the new bundle!

    This is a must-have for every Konflikt '47 players, and it's not alone!

  4. January 26, 2026

    Konflikt ’47: The British Commonwealth, Part 1.4 - Faction Overview - Continued

    GB Starter 1.4

    Veteran Tesla Cromwells – Tempo and Reactive Pressure

    A Veteran Tesla Cromwell with Computational Systems gives the Commonwealth something they otherwise lack: a fast, accurate, mobile threat. It doesn’t dominate the table alone, but in combination with one or two Humbers it creates a reactive armoured group capable of collapsing flanks or punishing isolated units.

    Konflikt Commonwealth troops by Warlord Games

    A Cromwell-led list typically rewards tight sequencing and mid-game pivots, using its mobility to dictate where engagements happen rather than waiting for the opponent to step forward.

    Automated Infantry Blocs – Dice Volume as a Centrepiece

    A full Mk I HMG squad backed by Mk II support forms a centrepiece of a different kind: threat saturation through sheer output. Even hitting on 5+ without Mk II buffs, the dice volume forces Order Tests and steadily strips elite units. With the First Off the Line penalty removed, they become brutally consistent shooting units.

    Automation-centric lists lean into:

    Mk II positioning,

    Mid-range control,

    Layered supporting fire from infantry or carriers.

    Konflikt Commonwealth troops by Warlord Games

    They win by making movement unsafe, not by rushing to take ground. Much like the Meteor, the sheer weight of fire they can bring to bear forces opponents into limited lines of movement, which can be blocked or countered by your supporting forces.

    Choosing Your Hammer Defines Your Game

    Each centrepiece pushes the Commonwealth in a different direction:

    Meteor → defensive tempo, indirect attrition.

    Walkers → wide pressure and flexible threat allocation.

    Cromwell/Humbers → mobility and reactive control.

    Automated Blocs → mid-range dominance through volume.

    The common thread is that none of these centrepieces win games alone. Instead, they shape the entire list’s rhythm, and understanding that rhythm is key to mastering the Commonwealth.

    How the Commonwealth Play on the Table

    Commonwealth armies reward players who value control, consistency, and deliberate pressure. They don’t rely on explosive Rift-tech spikes or extreme special rules; instead, they win by building stable positions, sequencing their activations well, and forcing opponents to make inefficient trades. Their infantry are durable and dependable, their armour shoots accurately while manoeuvring, and their automation adds a layer of synergy that amplifies the value of every activation.

    The Commonwealth excel in the mid-game, where Superior Codebreaking, careful positioning, and strong centrepiece choices combine to dictate the rhythm of the battle. Whether you’re anchoring a lane with a Meteor, applying wide pressure with a walker, or grinding opponents down with automated firepower, the faction shines when you create problems your opponent can’t answer cleanly.

    They’re not the simplest army to play, with high unit costs and proximity-based synergies demanding precision. When you lean into their strengths, though, the Commonwealth offers some of the most rewarding strategic gameplay in Konflikt ’47. With their automated infantry forming a second, deeper layer of tactical identity, there’s far more to explore beneath the surface!

    Konflikt Commonwealth troops by Warlord Games - Art by Stefan Kopinski

    Painted by Stefan Kopinski

    Who Will Enjoy This Faction?

    The Commonwealth suit players who enjoy:

    Thoughtful, methodical gameplay,

    Reliable units that perform without relying on luck,

    Combined-arms synergy and calculated pressure,

    Lists that reward careful sequencing over raw force.

    If you like shaping the pace of the battle rather than chasing ‘swing’ moments, a Commonwealth force will feel immediately intuitive and, crucially, fun.

  5. January 26, 2026

    Konflikt ’47: The British Commonwealth, Part 1.3 - Faction Overview - Continued

    Konflikt Commonwealth troops by Warlord GamesGB Starter 1.3

    Rift Mastery & Guts – The Commonwealth’s Heroic Tools

    Commonwealth officers don’t get the same explosive mileage from Rift Mastery that the Axis do, but it still plays an important supporting role. Giving a Mk II an extra Rift Die lets it keep its buff online while still spending one to trigger Co-ordinated Strike, preserving your activation flexibility. Guts, on the other hand, still provides controlled double-activations when you need to reposition, set up a Cerberus strike, or secure a key objective late in the game. Neither is a must-take in most Commonwealth builds, but both reward thoughtful planning, a theme that runs through the faction as a whole.

    Superior Codebreaking – The Faction’s Signature Tempo Lever

    If the Mk IIs define the faction’s mechanical backbone, Superior Codebreaking defines its command identity. Once per game, choosing the first die from the bag in a turn lets you steal initiative when it matters or, just as importantly, force your opponent to commit early during a scoring turn. It’s not flashy, but it’s one of the strongest tempo tools in Konflikt ’47, and it often decides close games. Used well, Superior Codebreaking lets the Commonwealth dictate the rhythm of the mid-to-late game, which is exactly where the faction excels.

    Taken together, Mk II synergy, Rift Mastery, Guts, and Codebreaking, form the pillars of an automation-and-command engine that sets the Commonwealth apart. Their mechanics and interactions with Automated units deserve their own focused treatment, and Part Two will break down exactly how automation shapes list-building in practice.

    The Big Hammer Unit: How Centrepieces Shape List Identity

    Commonwealth lists often revolve around a single major investment piece – not because the faction demands it, but because each centrepiece naturally defines a different tempo, threat profile, and board plan. With infantry and automation providing a steady backbone, the hammer you choose determines how your list applies pressure and where your opponent must respond.

    The Churchill Meteor – Standoff Control & Area Denial

    The Churchill Meteor gives the Commonwealth access to one of the most oppressive indirect threats in the game. With devastating HE, Corrosive Rift options, and exceptional durability, it anchors a standoff gameplan built on forcing the opponent to advance into your lanes. A Meteor list typically leans on:

    Bombardiers or rifle grenade launchers for layered indirect pressure,

    Galahads or riflemen to hold the midboard,

    Codebreaking to secure activations when the Meteor needs them most.

    Konflikt Commonwealth troops by Warlord Games

    Meteor lists win through positional advantage and sustained fire, forcing the opponent to advance through punishing fire into chokepoints of your choosing.

    Percival & Merlin Walkers – Independent Multi-Role Disruptors

    These two walkers offer the opposite playstyle: they operate with minimal support and create pressure across multiple fronts. Their weapon loadouts threaten infantry, armour, and elite targets alike, and their mobility lets them exploit gaps in the enemy line. Either the Percival or Merlin is a good choice here, depending on exactly which weapons you prefer to use. A walker-led force typically spreads wider, using:

    Grenadiers or Humbers to probe flanks, Cerberus to punish early mistakes, and Automated Infantry to hold central ground.

    Konflikt Commonwealth troops by Warlord Games

    Where Meteor lists force the enemy toward you, walker lists force the enemy to split their resources and fight you piecemeal.

Page 1 of 2

Update

March 18, 2026

Wanted Dead, Not Alive – Der Erntemann!

DER ERNTEMANN

So, you’ve pre-ordered a shiny new Totenrotte Platoon, and you’re eager to get your dead men walking. But – who should lead them? A standard Platoon Commander would be too squeamish for the task, and lacks the required expertise to properly command the dead in any case. The new Totenrotte Platoon Commanders are of course hand-picked for this work, pairing Advanced Body Armour with the usual gamut of Hero options. They’ll do nicely, but sometimes you want to bring in the expert. Sounds like a job for…

DER ERNTEMANN

(or Oberstarzt Albrecht von Zögling, to give him his proper name*) is kind of a big deal when it comes to the Totenkorps. His nickname, translating to ‘the Harvestman’ is an apt one – he’s the leading light of the entire program, responsible for the ongoing development of the Totenkorps and their supporting equipment. While he’s often holed up in his Dresden laboratory conducting unspeakable experiments, like any true scientist he also sees the value in a little fieldwork. Whenever he gets the opportunity to observe his creations in action, von Zögling will take to the field to direct them, gathering valuable data and fresh specimens.

This isn’t some pasty-faced lab coat we’re dealing with here, though. Der Erntemann revels in the carnage wrought by the Totenkorps, and will often get stuck in himself to get his hands on a particularly valuable enemy corpse. As the battlefield is a dangerous place, von Zögling has taken pains to make himself a dangerous man, skilled with gun and blade. However, he has also elevated himself – literally – with his battle harness. Equal parts weaponised carriage and mobile surgery, the multi-limbed frame allows him to strike out at his foes in all directions, while also carrying enough surgical equipment and stores of his signature serum to re-animate any particularly promising victims nearby.

So, we know a little about the man (and you can find out much more in Festung Europa!), and we’ve seen his fantastic miniature. Let’s look at Der Erntemann on the tabletop!

First off, he’s obviously a Hero – albeit only to a very specific set of people – and as such comes with a couple of points of Rift Mastery and one of Luck, and (count ‘em!) three Rift Dice. He can also fill the mandatory commander slot in a Totenrotte Platoon, as is only appropriate, and comes equipped with a pistol and his battle harness, which grants him Deadly (2), as well as a variation on the Medical Implements special rule that we saw with the Nachtzehrer, although his benefits only the Totenkorps bodyguards (0-6) that may accompany him as a personal retinue. He’s also a Specialist Medic, granting himself and any nearby Totenkorps a chance to shrug off incoming fire.

On top of this, he’s a 6+ Damage Value Fearless Veteran who quite appropriately causes Horror, and has a tasty Active Rift Enhancement which gives him another way to return fallen models to his own squad, and makes it easier for nearby Totenkorps squads to use The Dead Rise – Again!. He is Bulky, though, meaning he’ll have to footslog it alongside the undead – it’s a good job he’s tough as nails and usually surrounded by literal meatshields, as he’ll be a top priority target for the enemy!

Der Erntemann is a fantastic choice if you plan to include any number of Totenkorps in your force, and he really shines in command of a Totenrotte Platoon, meshing perfectly with the Nachtzehrer and the platoon’s special rules to turn your Totenkorps from walking tar-pits into a surprisingly flexible tactical force – just don’t plan on doing too much shooting!